Woman + veteran owned. Fast-play family card games. Screens down, quick play, big fun.
ZoChey had no website. Not an old one, not a bad one. None.
Zorina is an Army veteran who spent three decades at the benefits end of veteran services before starting a company in retirement. The product was real and finished: ZomadicShift, a fast interactive card game built on a simple proposition, that families would rather laugh at a table than sit next to each other looking at screens.
What she did not have was anywhere to send people. No home for the product, no way for a retailer or a parent or a reviewer to find out what the game was. A finished product with no front door is not a business yet.
She also had something most first-time founders do not: certifications. ACDBE, DBE, MBE and SBE, earned the slow way. Those open doors, but only once there is something on the other side of them to look at.
We built the first ZoChey site. Structure, design, content and launch, starting from a blank page and a box of cards.
The brief was playful and confident. Bold primary colors, the games front and center, and room to add the next one. A company with one product and more coming needs a site that does not have to be rebuilt when the second one arrives.
It began as an Elementor build. That was the right first instinct: Elementor is fast, and for a founder who will eventually want to change her own copy, it is often the correct answer.
Partway into design it stopped being the correct answer. The interactions and features Zorina wanted were not going to work inside it without fighting the tool the whole way. So we moved the build onto a custom theme instead.
We would rather change our minds in week three than deliver something compromised in week ten. The tool serves the project, and when it stops serving the project you change the tool.
We set a consistent voice across the site and the social channels: warm, playful, confident. The same voice a family would hear if they met Zorina in person, because that is the actual product.
We also do the unglamorous half. Production-ready graphics, and help getting the game instruction documents into a state where a parent can read them once and start playing.
ZoChey sells on Shopify. We did not build that, we do not run it, and we do not bill for it. We advise on it anyway.
She gets a marketing partner rather than a vendor: someone to think out loud with about retail relationships, about how the storefront and the site should hand off to each other, about which decisions matter and which ones do not. When a founder is doing this for the first time, having somewhere to take the question is worth more than any single deliverable.
We host the site and make changes when she needs them. She has never had to wonder who to call.
ZoChey went from no digital presence to a launched site that gives the product a home, a retailer somewhere credible to look, and every future game a place to launch from. The site sends buyers to her Shopify storefront, and the two work as one thing rather than two.
More durably, a first-time founder in her second career has a marketing partner she can call, including about the parts we are not building.
Thirty-minute intro call with Mark. No slide deck, no pitch.
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